Fee Download Unity Android Game Development by Example Beginner's Guide, by Thomas Finnegan
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Unity Android Game Development by Example Beginner's Guide, by Thomas Finnegan
Fee Download Unity Android Game Development by Example Beginner's Guide, by Thomas Finnegan
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Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.
Overview
- Enter the increasingly popular mobile market and create games using Unity 3D and Android
- Learn optimization techniques for efficient mobile games
- Clear, step-by-step instructions for creating a complete mobile game experience
In Detail
Powerful and continuing to grow, the mobile market has never been bigger and more demanding of great games. Android continues to prove itself as a strong contender in this challenging market. With Unity 3D, great games can be made for Android quickly and easily. With its great deployment system, the Android platform is now only one click away.
Unity Android Game Development by Example Beginner's Guide dives straight into making real, fully-functional games, with hands-on examples and step-by-step instructions to give you a firm grounding in Unity 3D and Android. Everything necessary for creating a complete gaming experience is covered and detailed throughout the course of this book.
Using clear and practical examples that progressively build upon each other, this book guides you through the process of creating games in Unity for Android.
Start by learning about all the great features that Unity and Android have to offer. Next, create a Tic-Tac-Toe game while learning all about interfaces. After that, learn about meshes, materials, and animations with the creation of a tank battle game. You will then learn how to expand your game's environment with the addition of shadows and a skybox. Adding on this, you will also learn how to expand the tank battle by creating enemies and using path finding to chase the player. Next, explore touch and tilt controls with the creation of a space fighter game. Then, learn about physics while recreating the most popular mobile game on the market. You will then expand the space fighter game with the addition of all the special effects that make a game great. Finally, complete your experience by learning the optimization techniques required to keep your games running smoothly.
While Unity is available for both Mac and Windows, the book is presented working from a Windows environment. Programming in Unity is possible in C#, JavaScript, and Boo. This book will be working in C# and the final projects will be provided in C# and JavaScript.
From nothing to a fully-featured mobile game, Unity Android Game Development by Example Beginner's Guide takes you through everything it takes to create your next game for the Android platform.
What you will learn from this book
- Set up a development environment to work with both Unity and Android
- Import and work with the basic building blocks of a game: meshes, materials, and animations
- Utilize particles and sound effects to provide feedback to the player
- Adjust camera effects and game logic to create 2D games
- Interface with touch and tilt inputs to create custom control systems
- Set up path finding to create intelligently moving characters
- Successfully create custom graphical interfaces
- Set up and utilize physics to create a mobile game classic
- Create dynamically lit scenes using lightmaps
- Understand the best choices for optimizing a game for the mobile platform
- Sales Rank: #2203033 in Books
- Published on: 2013-12-20
- Released on: 2013-12-20
- Original language: English
- Number of items: 1
- Dimensions: 9.25" h x .73" w x 7.50" l, 1.22 pounds
- Binding: Paperback
- 320 pages
About the Author
Thomas Finnegan
Thomas Finnegan completed his graduation from Brown College in 2010. Since then, he has worked on everything from mobile platforms to web development, and even experimental devices. He now works as a freelance game developer. Past clients include Carmichael Lynch, Coleco, and Subaru. His most recent project is Battle Box 3D, a virtual table top. Currently he is teaching game development at the Minneapolis Media Institute in Minnesota.
Most helpful customer reviews
0 of 0 people found the following review helpful.
Good book, but hard to follow
By Sébastien Le Touze
If you never used Unity or you don't have any notion of programming, don't take that book.
But if you do, this book is a treasure. A raw diamond that don't tell you only how to do it, but encourage you to do some stuff yourself.
As Thomas Finnegan say, "Have a go hero"... and get this book :)
0 of 0 people found the following review helpful.
Excellent book
By Oleg
Great book, very easy to follow, almost no typos or errors!
Sometimes quite complex scripting but not too complex though.
Very interesting games & lots of tips for mobile development.
I highly recommend it!
0 of 0 people found the following review helpful.
Great
By Dimitris-Ilias Gkanatsios
Loved that book, great samples, some advanced stuff. Content applies to almost all mobile platforms. Highly recommended for novice to intermediate Unity users.
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